Working on Thimbleweed Park has been one of the best work opportunities I've ever had. Not only have I been responsible for QA on an incredible game, I've also gained more experience of the console compliance world. I'm incredibly proud of this game and I'm definitely going to miss working with the team. Thimbleweed Park has taken me to London, Seattle, Pau(France) and Cologne(Germany). When you are showing off a game that you really care about it doesn't feel like work.
Two years of remote working has also been a great experience for me as a father, my daughter is just about to turn three years old and I've spent more time with her than I would have ever been able to had I worked in an office. I'm eternally grateful for that time because it's something you can never get back.
With 2017 almost behind us I'm looking forward to 2018. In 2018 I get married to my soul mate in Mexico. I'm still searching for the next great career opportunity, I have a few very interesting projects in the pipeline and may very well be back with some old friends soon.
2016 is here and I'm busier than ever!
I've been testing for Terrible Toybox on Thimbleweed Park, testing and script editing for Blyts Kelvin and the Infamous Machine and another unannounced game. Working for Revolution on various jobs and doing a little work for Venture Moon on Duke Grabowski. I even found a little time to do some script editing on a modern point and click adventure for the Commodore 64(Caren and the Tangled Tentacles).
Oh, I've been doing my 40 hour a week day job too.
It's been a hell of a ride, I've never been so busy and it's been great! If this year holds as much excitement as last year did then I'll be happy.
I'm off to Thailand for a little while, a well deserved rest.
Here's my first real blog post, it's taken a while for me to figure out exactly what it is that I want to say here.
September and October were very exciting months for me. Not only did I start working on Thimbleweed Park, I was also invited to join the Blyts team to help them on Kelvin and the Infamous Machine. Both of these games are shaping up really nicely and it's a privilege to work on them. I have a feeling that people will love them.
Beside that.. my daughter had her first birthday and I had a week off from my day job. I got to see her take some of her first steps and really start to appreciate the world and things around her.
I can't tell you how much this meant, it's a real treat to see her grow.
These are the moments that I've found to be a real measure of success. Not only am I now working on two amazing games. I'm actually not doing such a bad job bringing up an amazing little kid.
Things are good and we're only just getting started!
This is my blog.
I'll occasionally post stuff here about my personal life, projects that I'm working on and other cool games that I've been playing.