2016 is here and I'm busier than ever!
I've been testing for Terrible Toybox on Thimbleweed Park, testing and script editing for Blyts Kelvin and the Infamous Machine and another unannounced game. Working for Revolution on various jobs and doing a little work for Venture Moon on Duke Grabowski. I even found a little time to do some script editing on a modern point and click adventure for the Commodore 64(Caren and the Tangled Tentacles).
Oh, I've been doing my 40 hour a week day job too.
It's been a hell of a ride, I've never been so busy and it's been great! If this year holds as much excitement as last year did then I'll be happy.
I'm off to Thailand for a little while, a well deserved rest.
Here's my first real blog post, it's taken a while for me to figure out exactly what it is that I want to say here.
September and October were very exciting months for me. Not only did I start working on Thimbleweed Park, I was also invited to join the Blyts team to help them on Kelvin and the Infamous Machine. Both of these games are shaping up really nicely and it's a privilege to work on them. I have a feeling that people will love them.
Beside that.. my daughter had her first birthday and I had a week off from my day job. I got to see her take some of her first steps and really start to appreciate the world and things around her.
I can't tell you how much this meant, it's a real treat to see her grow.
These are the moments that I've found to be a real measure of success. Not only am I now working on two amazing games. I'm actually not doing such a bad job bringing up an amazing little kid.
Things are good and we're only just getting started!
This is my blog.
I'll occasionally post stuff here about my personal life, projects that I'm working on and other cool games that I've been playing.